_Statusscreen.h 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * Based on Sprinter and grbl.
  6. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
  7. *
  8. * This program is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  20. *
  21. */
  22. #pragma once
  23. #define CONFIG_EXAMPLES_DIR "Anet/A8"
  24. /**
  25. * Custom Status Screen bitmap
  26. *
  27. * Place this file in the root with your configuration files
  28. * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
  29. *
  30. * Use the Marlin Bitmap Converter to make your own:
  31. * https://marlinfw.org/tools/u8glib/converter.html
  32. */
  33. //
  34. // Status Screen Logo bitmap
  35. //
  36. #define STATUS_LOGO_Y 10
  37. #define STATUS_LOGO_WIDTH 40
  38. const unsigned char status_logo_bmp[] PROGMEM = {
  39. B01110000,B00000000,B00001000,B00000011,B10001110,
  40. B10001000,B00000000,B00001000,B00000100,B01010001,
  41. B10001010,B11000111,B00111110,B00000100,B01010001,
  42. B11111011,B00101000,B10001000,B00000111,B11001110,
  43. B10001010,B00101111,B00001000,B00000100,B01010001,
  44. B10001010,B00101000,B00001000,B00000100,B01010001,
  45. B10001010,B00100111,B00000110,B00000100,B01001110
  46. };
  47. //
  48. // Use default bitmaps
  49. //
  50. #define STATUS_HOTEND_ANIM
  51. #define STATUS_BED_ANIM
  52. #define STATUS_HEATERS_X 48
  53. #define STATUS_BED_X 74