Kaynağa Gözat

modif configuration.h

Remy 5 yıl önce
ebeveyn
işleme
44f1663d00

+ 14 - 10
Piece Imprimante/Logiciel/Marlin-2.0.x/Marlin/Configuration.h

@@ -667,7 +667,7 @@
 #define X_MAX_ENDSTOP_INVERTING false // Set to true to invert the logic of the endstop.
 #define Y_MAX_ENDSTOP_INVERTING false // Set to true to invert the logic of the endstop.
 #define Z_MAX_ENDSTOP_INVERTING false // Set to true to invert the logic of the endstop.
-#define Z_MIN_PROBE_ENDSTOP_INVERTING true  // Set to true to invert the logic of the probe.
+#define Z_MIN_PROBE_ENDSTOP_INVERTING false  // Set to true to invert the logic of the probe.
 
 /**
  * Stepper Drivers
@@ -906,7 +906,10 @@
 /**
  * The BLTouch probe uses a Hall effect sensor and emulates a servo.
  */
-//#define BLTOUCH
+
+//Remy
+#define BLTOUCH
+#define SERVO_PIN 27
 
 /**
  * Pressure sensor with a BLTouch-like interface
@@ -1133,12 +1136,13 @@
 #define Y_BED_SIZE 220
 
 // Travel limits (mm) after homing, corresponding to endstop positions.
-#define X_MIN_POS -33
-#define Y_MIN_POS -10
+//Remy
+#define X_MAX_POS 250
+#define X_MIN_POS -13
+#define Y_MAX_POS 220
+#define Y_MIN_POS -13
+#define Z_MAX_POS 250
 #define Z_MIN_POS 0
-#define X_MAX_POS X_BED_SIZE
-#define Y_MAX_POS Y_BED_SIZE
-#define Z_MAX_POS 240
 
 /**
  * Software Endstops
@@ -1241,7 +1245,7 @@
  */
 //#define AUTO_BED_LEVELING_3POINT
 //#define AUTO_BED_LEVELING_LINEAR
-//#define AUTO_BED_LEVELING_BILINEAR
+#define AUTO_BED_LEVELING_BILINEAR
 //#define AUTO_BED_LEVELING_UBL
 //#define MESH_BED_LEVELING
 
@@ -1392,7 +1396,7 @@
 // - Move the Z probe (or nozzle) to a defined XY point before Z Homing.
 // - Prevent Z homing when the Z probe is outside bed area.
 //
-//#define Z_SAFE_HOMING
+#define Z_SAFE_HOMING
 
 #if ENABLED(Z_SAFE_HOMING)
   #define Z_SAFE_HOMING_X_POINT X_CENTER  // X point for Z homing
@@ -1692,7 +1696,7 @@
  *
  * :{ 'en':'English', 'an':'Aragonese', 'bg':'Bulgarian', 'ca':'Catalan', 'cz':'Czech', 'da':'Danish', 'de':'German', 'el':'Greek', 'el_gr':'Greek (Greece)', 'es':'Spanish', 'eu':'Basque-Euskera', 'fi':'Finnish', 'fr':'French', 'gl':'Galician', 'hr':'Croatian', 'hu':'Hungarian', 'it':'Italian', 'jp_kana':'Japanese', 'ko_KR':'Korean (South Korea)', 'nl':'Dutch', 'pl':'Polish', 'pt':'Portuguese', 'pt_br':'Portuguese (Brazilian)', 'ro':'Romanian', 'ru':'Russian', 'sk':'Slovak', 'tr':'Turkish', 'uk':'Ukrainian', 'vi':'Vietnamese', 'zh_CN':'Chinese (Simplified)', 'zh_TW':'Chinese (Traditional)', 'test':'TEST' }
  */
-#define LCD_LANGUAGE en
+#define LCD_LANGUAGE fr
 
 /**
  * LCD Character Set